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Old Jan 17, 2008, 06:55 AM // 06:55   #41
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I already do a fair bit of HM on a semi-regular basis and this is what I most often whine about

* NPCs like EotN NPCs that auto-rez. Sure it would make things like auto-rez Togo not make sense, but hey. Who needs sense? Why can't we just use a rez sig on him? <_<. Rurik was a PITA in the Surmia. Got it in the end but it was a lot of frustration. Hard mode should be hard not frustrating. There's a difference ^_^

* Vanquish chest with a nice gold weapon / green that's relevant to the area. Someone suggested consumables, this sounds good. While I don't use many myself it would be nice if a gold + a consumable dropped per zone or something ranging from rez scrolls all the way to the good stuff.

* Merchants in explorables. Salvaging everything is not always the answer. Sometimes I just want raw cash.
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Old Jan 17, 2008, 07:20 AM // 07:20   #42
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Make it harder...maybe a challenge
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Old Jan 17, 2008, 07:22 AM // 07:22   #43
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unique (green) items which only drop in HM.
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Old Jan 17, 2008, 07:44 AM // 07:44   #44
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Quote:
Originally Posted by I MP I
Hate to admit it, but this is undoubtedly correct. Haven't seen evidence that says otherwise.
It would be cool to prove him (and you) wrong on next update

---

Aside from "it should be hard mode, not a power creep easy mode, damnit (aka, remove consumables and pve skills from HM (preferably whole game))".

There was this idea to give prophecies bosses in hm some unique greens (mursaat skins in green, magmas skins in green, etc ..) ... but that would just wont do any good for economy and would be incentive to FARM hm, not to PLAY it.

As are all reward related suggestions: it would increase farming appeal, but not playing for fun appeal.
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Old Jan 17, 2008, 11:01 AM // 11:01   #45
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i say let it be and make GW2 better.
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Old Jan 17, 2008, 11:06 AM // 11:06   #46
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They could apply some fairly good, but simple fixes in the meantime. GW2 isn't coming out in a couple weeks or anything.
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Old Jan 17, 2008, 11:14 AM // 11:14   #47
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Quote:
Originally Posted by Zinger314
Allow 7 Heroes. It'll make HM more played, yes, which answers the original question.
QFT.
Also players should be more eager to publish their HM builds. Teach how to play HM so more players will enjoy it (I know this may be hard because those who don't enjoy it mostly want to use the same power build to rampage the whole map - but still).

Along with better rewards this should encourage people to play HM
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Old Jan 17, 2008, 12:41 PM // 12:41   #48
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Quote:
Originally Posted by Pandora's box
Also players should be more eager to publish their HM builds. Teach how to play HM so more players will enjoy it
Pretty much anything half decent works. Some strategies and builds are more effective than others; discovering and tuning these builds is half the fun of HM. But mostly it is a matter of keeping your cool, watching the aggro, and spreading out for AoE.
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Old Jan 17, 2008, 01:14 PM // 13:14   #49
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Make PvE skills/consumables unusable in HM, also improve ai especially in regards to attacking "tank" characters, so that if a character is dealing no damage and not healing teammates ai enemies should ignore them.

Edit. Chest drops should always be gold in HM.
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Old Jan 17, 2008, 01:35 PM // 13:35   #50
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HM build:
Myself: N/Mo-16 Curse, 13 (i think) Soul Reaping, rest protect prayer-Spiteful Spirit, Insidious Parasite, Parasitic Bond, Mark of Pain, Spinal Shivers, Rend Enchants, Pain Inverter, Rebirth

Olias and Whispers N/Mo 16 Death, 10 Heal, 9 Soul Reaping - Jagged Horror, Bone Fiend, Heal Area, Grenths Balance, Taste of Death, Death Nova, Signet of Sorrow, Rebirth
Blondstained insig on hats, survivor insigs on rest.

All Necros have Cold dmg weaps. important!!!

Prot monk with Shield of regen , don't remember the whole build

Did Snake Dance, Dreadnoughts and Lonar's with this setup. Added both Warriors and both Monks in Camp Rankor.

there, I shared me HM build. In NM I don't even bring a rez on myself.. not really needed I go 2nd mez for Arcane Echo

Last edited by sterbenx2; Jan 17, 2008 at 01:42 PM // 13:42..
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Old Jan 17, 2008, 01:40 PM // 13:40   #51
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Want to make hard mode AI better? Stop allowing pulling to work. Why are these Kournan guards I'm killing right now in HM allowing a few of their members at a time run off and die to my bloodthirsty party? Pulling isn't realistic, and it's the biggest reason why AI in this game is bad/exploitable.
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Old Jan 17, 2008, 01:45 PM // 13:45   #52
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You realise you can just ...you know...not use PVE skills and Consumables right..?

More merchants in explorable?

Vanquish Chest?

7 Heroes?

Yes Please.
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Old Jan 17, 2008, 01:51 PM // 13:51   #53
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7 heroes would make hard mode more like observer mode as you wouldn't really need to do anything at all!
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Old Jan 17, 2008, 01:56 PM // 13:56   #54
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Quote:
Originally Posted by Shadow Slave
You realise you can just ...you know...not use PVE skills and Consumables right..?
New ultra hardmode!

Who needs smart opponents? Who needs smart game play? We don't!

Run bad builds and suck intentionally! Forget all tactics! If any skill is remotely useful, don't put it on your bar! Challenge awaits you in every area!
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Old Jan 17, 2008, 01:56 PM // 13:56   #55
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HM is fine the way it is. People are going to whine about something no matter how easy it's made anyways.

The only reasonable suggestion in my opinion was the vanquish chest.
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Old Jan 17, 2008, 02:11 PM // 14:11   #56
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HM is fine as it is... and no chest eather or you want to give all legendary vanquishers a chest wich they can open 121 times?
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Old Jan 17, 2008, 02:30 PM // 14:30   #57
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All that anet need to do is increase the rewards...

this means more drops
more money for vanquishing
more money for missions
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Old Jan 17, 2008, 03:03 PM // 15:03   #58
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.-.

i still like the idea of actually making it hard.

Like: when you zone into a Hard Mode zone, monster mobs builds change into builds which are based on your team build. Designed to counter you.
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Old Jan 17, 2008, 03:05 PM // 15:05   #59
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Making it easy for me. Hard for everyone else, easy for me. I wouldn't mind if all the monsters were easy but there were double to kill. As long as they were easy, rather have tedious than challenging.
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Old Jan 17, 2008, 03:41 PM // 15:41   #60
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Hard mode isn't that bad. It just takes time to use tactics and to adapt to the environment given to you.

(Vanquished one continent, Guardian on all 3).
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